The Comprehensive Into The Emerald Dream Preview

In this article, we will review the new cards, evaluate the strength of each class set and rank the sets against each other. We will also be ranking the classes, which is very difficult to do but it is fun. We are very good at evaluating cards once we see them being played live, but without data, the process becomes educated guessing. Keep that in mind.

In addition, we will be producing a theory-crafting article in which we will present you with ideas on what kind of decks could be successful from each class in Into the Emerald Dream. It will be released on Monday, March 24th, a day before the expansion’s launch.

Tomorrow, March 18th, we will publish a theorycrafting article containing decks for the Pre-Release Tavern Brawl. These decks will be built with the limitation of card acquisition through packs kept in mind, minimizing epics and legendaries from the new expansion.

We have assessed cards based on their potential strength and scored them accordingly from 1 to 4 based on the guidelines below.

4- Meta-defining, or an extremely powerful card we have great confidence will see play. Translation: Busted!

3- Very strong card that we are confident will see play. Translation: Nice!

2- Decent, or niche card with potential to see play. Translation: Okay!

1- A card we do not believe will see competitive play, for whatever reason. Translation: Meh!

For neutral cards that we believe will see play, we have also listed the classes or decks that are most likely to use them.

Each class piece ends in final thoughts regarding the class’s prospects and its rankings.

Into the Emerald Dream Set rank: How strong is the class’s new set?

Overall Power Ranking: How strong are the class’s prospects based on the entire standard card pool?


 

 

Spoilers: Into The Emerald Dream Summary of Ranks

2 Comments

  1. You’re coping so hard on the priest set it’s hilarious. Imo both imbue and Tyrande are unplayable. I’m rating almost the entire priest set a 1 with a couple 2s sprinkled in.

    • Why treants not labelled treants?
      If mistake – sad
      If intended – sadder
      If too powerful – just nerf later ?
      Feels like lazy naming and bad design

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